Author :
GAUDART, Hyacinth		  1991
" Using board games in large classes "
ENGLISH TEACHING FORUM, April '91, pp. 22-26                                                                              

  GAUDART ( 1991 : 22 )                                    

 

BOARD GAMES

Gift Game

 

A picture of a potential gift in each squire there is also a stack of cards

 that identify people.

 S/he draws a card that will tell him who the gift is for. Sometimes gift doesn’ t suit 

 the person, which requires more justification.

 

BOARD GAMES                                  

The Train – Level I

 

 Aim: the board can be used for a vocabulary gane.

 When learner reaches a market square. He picks up a card he identifies what 

is on the card.

 

BOARD GAMES                                           

 The Train – Level II

             Pictures can be used to generate sentences.

                                     ...a sentence about the picture he draws.

  BOARD GAMES

                                         

 The Train – Level III

             Hidding the card from others.

 

            Describing the picture in order for the others to guess the item.                 

 

BOARD GAMES

 

 The Train – Level IV

             A player links the picture he draws to the previous picture.

The players can decide before the game how many pictures

 ( five has been a manageable number ) they will link before starting over again.

 

GAMES 

 Coded Dialogues

( one or two letters too many )

 

a.       Herow manery aerre thereer iem yerourfaermily?

Terhere arere ferive iern mery feramily.

 

b.       Havide yidou sideen Tidom

Nido, Iid havide nidot seiden hidim fidor Agides.

Ohid nold!

 


 

Author : 

JEFTIC, Draginja                  		          1986				
       " Thirty short fun-filled games "
	ENGLISH TEACHING FORUM, Oct. '86, pp. 39-42

JEFTIC ( 1986 : 40 )

GAMES                                                                                                                          

 

Back – To – Front Writing

 Si s’ rehtoM esrup no eht elbat?

 On, s’ ti ni reh gap

 

GAMES                                                                                                                          

 

Scrambled Words and Sentences

a.       pctreiu; cleinp; praep

b.       to went the last I theater week.

 

GAMES                                                                                                                          

 

Hurry Up

-          On one side of the blackboard the teacher writes a list of 20 knýwn words  (numbers may also be used) for team a, and the same words ( or number ) in a different sequence on the other side for team B.

-          The teacher calls out one of the words ( or numbers ), and one member of each team runs to the blackboard to cross out that word ( or number ) on his team’ s side of the blackboard.

-          During the 10 – second time limit, friends may call out valuable information: “ Fifth from the top! “ etc.

 

GAMES                                                                                                                          

 

Naughts and Crosses

Oral instructions are given by one member of each team:

e.g. “ I want my cross in the upper-right-hand corner, please! “

The first team to complete a row of three ( straigh or diagonal ) noughts or crosses is the winner.

 

GAMES                                                                                                                         

 

Listen and Draw

The teacher gives instructions such as:

“ In the middke of your page draw a big square in red. On top of yhe square a draw a green circle about half the size of the square ... “ etc.

            Obviously, the aim of this game is to review vocabulary for spatil description. The drawings can become quite complicated, and only perfectly correct examples receive a point.

 

GAMES                                                                                                                          

 

Ladders 

            The teacher draws two separate ladders on the blackboard - one for team A and the other for team B – and writes two different words ( one for each team ) on the bottom rung

            Team members take turns filling in different words on each rung, each word beginning with the last letter of the previous word. The first team to reach the top is the winner.

 

GAMES                                                                                                                          

 

Find the Stranger

            Within a specified time limit, different members of each team attempt to circle the stranger ( the word that doesn’ t fit ) in a group of four words. There are 10 sets of four words in the game. The first team to complete this correctly is the winner.

            e.g. October                                      horse

                   November                                  cow

                   Remember                                  pig 

                   December                                   knife

 

 

GAMES                                                                                                                         

 

Think Quickly

-          The teacher calls out a word, e.g. “ Treel “

-          One members of each team runs to his team’ s blackboard and writes down 10 words rhyming with       “ tree “ .( No help from the other team members! )

-          The first to supply the 10 words correctly wins a point for his team.

 

GAMES                                                                                                                          

 

Unjumble the Towns

-          On two different blacboards, the teacher draws blank maps of a country, using dots to show the positions of some cities.

-          Along side the maps are the jumbled names of 10 cities that are indicated on the map by dots.

-          Team members take turns unscrombing the city names and filling them in on the map.

-          The first team to complete the whole map is the winner.

 

GAMES                                                                                                                          

 

Buildings Words

-          The teacher writes a set of letters on the blackboard, and the teams make up as many words as possible from the letters within a set time limit.

-          The team with the most correct words wins.     

                           

GAMES                                                                                                                          

 

Granny’ S Cat

-          This game provides an interesting way to practice adjectives.

-          The adjectives describing Granny’ s car are to progress in alphabetical order and are to be provided orally by different members of each team alternately within a set time limit

-          Any player who fails to answers, is too slow, or repeats an answer is eliminated from the game.

-          There is one point for each correct answers, and the team with the greatest number of correct answers wins.

 

E.g.  Granny’ s angry cat.

        Granny’ s bad cat.

        Granny’ s crazy cat, etc.

 

GAMES                                                                                                                         

 

Broken Bricks

-          Members of both teams try to mend the broken bricks as fast as possible by adding suitable syllables to the word endings given in a set amount of time, scoring one point for each correct answer, e.g. –ion, -ice, -tch, -ted, -ant, -try, -ons, -ase, -etc.

( tension, opprentice, dispatch, painted, etc

GAMES                                                                                                                         

 

Surprise Envelope

-          One member from each team chooses an envolepe that contains a cut-up sentence or message which, when assembled correctly, provicles instructions to be follewed.

-          The end result is some form of a surprise or reward.

E.g. The tallest member of your team must go to the cupboard and from the top-right-hand corner take an envelope, which contains a surprise.

( The surprise could be a pencil for each member of the team completing its task first. ) 

 

GAMES                                                                                                                          

 

Secret Codes

-          Messages containing information or even surprise are to be decoded by the members of each team.

-          The first team to decipner the messages wins.

E.g. The message ‘ We shall have games again next week ‘ may be written in the following code:

Xf   tibmm   ibwf   hbnft   bhbjo   ofyu   xffl

( The next letter in the alphabet is used. Thus Xf= We and so on )

 

GAMES                                                                                                                          

 

You’ re Next

-          Practicing adverbs through games can be very exciting

-          Teams A and B face each other.

-          One player gives a sentence, e.g. “ Andrew speaks English beautifukky! “ A member of the other team responds by substituting a different adverb beginning with the next letter in the alphabet, e.g.     “ Andrew speaks English correctly! “ and so on.

-          A team loses when it can not provide the next adverb within a certain time limit.

 

GAMES                                                                                                                          

 

Find the Litles

-          Two copies of the following set of letters are written on two separate blackboards:

 

W

A

R

S

A

W

M

A

D

R

I

D

J

Q

B

S

A

B

O

N

N

E

R

O

L

A

P

A

Z

U

O

U

S

E

M

O

S

C

O

W

X

R

T

U

N

I

G

C

H

L

E

A

R

L

S

V

E

R

O

M

E

T

O

R

I

G

N

E

H

E

L

S

I

N

K

I

S

O

T

E

N

R

I

S

T

R

D

A

N

A

Y

M

U

N

A

L

G

A

T

H

E

N

S

N

R

I

O

T

T

A

W

A

T

D

U

B

L

I

N

K

U

R

P

R

O

N

E

L

O

E

N

G

L

I

S

A

E

D

N

T

Y

R

I

A

N

S

A

L

G

I

E

R

S

B

A

G

H

D

A

D

R

C

F

O

U

B

Q

A

M

I

L

T

A

K

V

L

 

-          Team members take turns running to the blackboard and circling a capital city ( vertical or horizantllly ) until all cities have been revealed.

-          The first team to find all the hidden citles wins. ( The game has many possibilities: Find the months, find the days, find the seasons, find the professions, etc. )

 

GAMES                                                                                                                          

 

I Spy

-     A member of team a says to the team B: “ I spy something in this classroom beginning with the letter             

‘ C ‘! )

-          Team B must quess the word in five tries, otherwise it loses its point and the other team receives it.

-          If the word is quessed within the first five tries, that team has its turn to say: “ I spy..., “ etc.

            The team with the highest score wins.

 

GAMES                                                                                                                          

 

Crazy answers

-          Each member of team A writes a sentence ( a question ) commencing with ‘ what would you like? ‘ and each member of team B writes a sentence ( an answer ) beginningwith ‘ Well, I’ d like ...’

-          Team A’ s questions are put in a box and team B’ s answer are placed in other box.

-          No paint are gained inthis game, but it certainly is fun pulling out at random a question and an answer and laughing at the results.

 

GAMES                                                                                                                          

 

Pass the Balloon

-          Fun and games should never be separatea!

-          An inflated ballon with a messageinside is passed from player to playerwhile music is played.

-          When the music stops, the player holding the balloon must sit on it, burst it, read the message, and follow the instructions.

            E.g. Write your name on the blackboard, open all the windows, and jump up and 25 times!

 

GAMES                                                                                                                          

 

Who AM I?

-          This game lends itself to a large variety of forms.

-          A pupil may have the name of a famous outher or historical figure pinned to his back.

-          He then asks members of the class vaious questions tillhe manages to guess the name of the person.

e.g. “ Is it male or a female? É

       “ Is he dead or living? 2 etc.

-          The name of one of the pupils could be used, or perhapsan animal, fruit, or vegetable, instead of a famous person’ s name.

 

GAMES                                                                                                                          

 

Mime

-          A player from one team acts out a word ( e.g., sleepily ) or a compound ( e.g.e seasick ) or even an idiom, which he has drawn from a box.

-          The pupils from his team must guess what the actor is trying tu conveywithin a set time limit.

-          A point is given to that team if theyguess correctly.

-          Then it is eamB’ s turn.

-           

GAMES                                                                                                                         

 

Hot ... Cold

-          An object is hidden somewhere in the classroom and one of the players moves around the classroom looking for it.

-          When he is close, the pupils call out “ Hot! “ and if he moves away from the hidden object, the pupils call out “ cold “.

-          This continues untill time limit set for locating the object expires.

         ( This game may also take the form of a treasuerehunt on an Island that is drawn on the blackboard. The pupils know exactlywhere the treasureis hidden, though the ‘ pirate ‘ does not. Directioms such as é gothreesteps to the left “ may be used.)

  

GAMES                                                                                                                          

 

Listen to Simon

-          Pupils must react quickly but must not be tricked into obeying any directions not precede by “ small says  ... “

           E.g. “ Simon says stand ” ,all must obey.

                   “ Sit down “ howefer, must not be obeyed

-      Those who make mistakes are eliminated.

 

GAMES                                                                                                                          

 

Surprise packet

-          A small present is wrapped in up to 30 pieces of newspaper ( depanding on the number of pupils in the class ), and between each layer of newspaper and the next there is a small pieceof paper with a message on it, e.g. “ Give this to the girl with the longest hair. “

-          The girl with the longest hair receives the parcel, tears away another layer of newspaper, and finds the next message.

-          She reads it aloud:

          “ Give this to the boy who has the biggest smile. “ etc. till, at last, someone, receives the present, which may be a pen, a pencil, an eraser, or even a packet of sweet!

 

GAMES                                                                                                                          

 

Send It Along

-          The teacher whispers a message to one of the pupils, who in turn whispers it to the next pupil.

-          The message is thus sent along from pupil to pupil until it reaches thr last person.

-          Very often the final message has nothing to do with the original.

-          The result can be very amusing!

 

GAMES                                                                                                                         

Think Hard

-          The teacher writes a word or sentence on the blackboard, and the pupils are required to write as many words as possible from that word or sentence, excluding names.

-          For example, advantage: age

                                              gate

                                               ant. etc.

-          The team that writes the most correct words wins.

 

GAMES                                                                                                                         

 

Funny Man

-          Devide the pupils into groups of three and give each group aclecn sheet of paper folded twice in accordion fashion.

-          The first child draws a headand all features reqquired for the

head ( makecertain that the other pupils do not see the finished

      product of the first pupil. )                                                                                

-          The second child now continues by drawing the trunk of the body,

and the third child completes the figure by drawing the legs and

shoes. No one has see what the others have drawn.

-          Once all three have vcomleted their contributions the

entire picture is displayed.

-          What “ funny people “ have been created! Pupils then have

the task of compiling a short biography of the character they have created.

  

GAMES                                                                                                                       

 

Funny Stories

-          A clean sheet of paper is folded similar to the way it was folded for “ Funny Man “ only this time there are more folds, depending on the number of players participating. ( It six pupils are playing in one group, there will be five folds so that each child will have a section on which he may write his contribution. )

-          Once again. Ýt is important that no one be allowedf to see the contribution of any of the other pupils in his group.

-          The first pupil fills in a person’ s name and immediately conceals it.                        name: ........

-          The next pupil completes the second folded section by adding his                           asked: ...........

 information after the worked ‘ asked ‘.                                                           about: ..........    

-          The third pupil adds his piece of information after the word ‘ about ‘.                       he said: ...........

-          The fourth child provides the text for ‘ she said ‘, and the last pupil                          she said: .............

concludes this short story by completing the sentence. ‘ And so they ... ‘                   and so they: .........

when this completed story is read in front of the class, laughteris

guaranteed!

 

Prepared by ASUMAN BÝRDAL and OÐUZ CÝNCÝOÐLU 

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