Author :
GAUDART, Hyacinth 1991
" Using board games in large classes "
ENGLISH TEACHING FORUM, April '91, pp. 22-26
BOARD GAMES
Gift Game
A picture of a potential gift in each squire there is also a stack of cards
that identify people.
S/he draws a card that will tell him who the gift is for. Sometimes gift doesn’ t suit
the
person, which requires more justification.
BOARD GAMES
Aim: the board can be used for a vocabulary gane.
When learner reaches a market square. He picks up a card he identifies what
is on the card.
BOARD GAMES
The
Train – Level II
Pictures can be used to generate sentences.
...a sentence about the picture he draws.
BOARD GAMES
The Train –
Level III
Hidding the card from others.
Describing the picture in order for the others to guess the item.
BOARD GAMES
The Train –
Level IV
A player links the picture he draws to the previous picture.
The players can decide before the game how many pictures
(
five has been a manageable number ) they will link before starting over again.
GAMES
(
one or two letters too many )
a.
Herow manery aerre thereer iem yerourfaermily?
Terhere arere ferive iern mery feramily.
b.
Havide yidou sideen Tidom
Nido, Iid havide nidot seiden hidim fidor Agides.
Ohid nold!
Author :
JEFTIC, Draginja 1986
" Thirty short fun-filled games "
ENGLISH TEACHING FORUM, Oct. '86, pp. 39-42
JEFTIC ( 1986 : 40 )
GAMES
Si s’ rehtoM esrup no eht elbat?
On, s’ ti ni reh gap
GAMES
a.
pctreiu; cleinp; praep
b.
to went the last I theater week.
GAMES
-
On one side of the blackboard the teacher writes a list of 20 knýwn
words (numbers may also be used) for team a, and the same words ( or number )
in a different sequence on the other side for team B.
-
The teacher calls out one of the words ( or numbers ), and one member of
each team runs to the blackboard to cross out that word ( or number ) on his
team’ s side of the blackboard.
-
During the 10 – second time limit, friends may call out valuable
information: “ Fifth from the top! “ etc.
GAMES
Oral
instructions are given by one member of each team:
e.g. “ I want my cross in the upper-right-hand corner, please! “
The first team to complete a row of three ( straigh or diagonal ) noughts or
crosses is the winner.
GAMES
The teacher
gives instructions such as:
“
In the middke of your page draw a big square in red. On top of yhe square a draw
a green circle about half the size of the square ... “ etc.
Obviously, the aim of this game is to review vocabulary for spatil
description. The drawings can become quite complicated, and only perfectly
correct examples receive a point.
GAMES
The teacher draws two separate ladders on the blackboard - one for
team A and the other for team B – and writes two different words ( one for each
team ) on the bottom rung
Team members take turns filling in different words on each rung,
each word beginning with the last letter of the previous word. The first team to
reach the top is the winner.
GAMES
Within a specified time limit, different members of each team attempt to circle
the stranger ( the word that doesn’ t fit ) in a group of four words. There are
10 sets of four words in the game. The first team to complete this correctly is
the winner.
e.g. October horse
November cow
Remember pig
December knife
GAMES
-
One members of each team runs to his team’ s blackboard and writes down
10 words rhyming with “ tree “ .( No help from the other team members! )
-
The first to supply the 10 words correctly wins a point for his team.
GAMES
-
On two different blacboards, the teacher draws blank maps of a country,
using dots to show the positions of some cities.
-
Along side the maps are the jumbled names of 10 cities that are indicated
on the map by dots.
-
Team members take turns unscrombing the city names and filling them in on
the map.
-
The first team to complete the whole map is the winner.
GAMES
-
The teacher writes a set of letters on the blackboard, and the teams make
up as many words as possible from the letters within a set time limit.
- The team with the most correct words wins.
GAMES
-
This game provides an interesting way to practice adjectives.
-
The adjectives describing Granny’ s car are to progress in alphabetical
order and are to be provided orally by different members of each team
alternately within a set time limit
-
Any player who fails to answers, is too slow, or repeats an answer is
eliminated from the game.
-
There is one point for each correct answers, and the team with the
greatest number of correct answers wins.
E.g. Granny’ s angry cat.
Granny’ s bad cat.
Granny’ s crazy cat, etc.
GAMES
Broken Bricks
-
Members of both teams try to mend the broken bricks as fast as possible
by adding suitable syllables to the word endings given in a set amount of time,
scoring one point for each correct answer, e.g. –ion, -ice, -tch, -ted, -ant,
-try, -ons, -ase, -etc.
(
tension, opprentice, dispatch, painted, etc
GAMES
-
One member from each team chooses an envolepe that contains a cut-up
sentence or message which, when assembled correctly, provicles instructions to
be follewed.
-
The end result is some form of a surprise or reward.
E.g. The tallest member of your team must go to the cupboard and from the
top-right-hand corner take an envelope, which contains a surprise.
(
The surprise could be a pencil for each member of the team completing its task
first. )
GAMES
-
Messages containing information or even surprise are to be decoded by the
members of each team.
-
The first team to decipner the messages wins.
E.g. The message ‘ We shall have games again next week ‘ may be written in the
following code:
Xf tibmm ibwf hbnft bhbjo ofyu xffl
(
The next letter in the alphabet is used. Thus Xf= We and so on )
GAMES
-
Practicing adverbs through games can be very exciting
-
Teams A and B face each other.
-
One player gives a sentence, e.g. “ Andrew speaks English beautifukky! “
A member of the other team responds by substituting a different adverb beginning
with the next letter in the alphabet, e.g. “ Andrew speaks English
correctly! “ and so on.
-
A team loses when it can not provide the next adverb within a certain
time limit.
GAMES
-
Two copies of the following set of letters are written on two separate
blackboards:
|
W |
A |
R |
S |
A |
W |
M |
A |
D |
R |
I |
D |
J |
Q |
B |
S |
|
A |
B |
O |
N |
N |
E |
R |
O |
L |
A |
P |
A |
Z |
U |
O |
U |
|
S |
E |
M |
O |
S |
C |
O |
W |
X |
R |
T |
U |
N |
I |
G |
C |
|
H |
L |
E |
A |
R |
L |
S |
V |
E |
R |
O |
M |
E |
T |
O |
R |
|
I |
G |
N |
E |
H |
E |
L |
S |
I |
N |
K |
I |
S |
O |
T |
E |
|
N |
R |
I |
S |
T |
R |
D |
A |
N |
A |
Y |
M |
U |
N |
A |
L |
|
G |
A |
T |
H |
E |
N |
S |
N |
R |
I |
O |
T |
T |
A |
W |
A |
|
T |
D |
U |
B |
L |
I |
N |
K |
U |
R |
P |
R |
O |
N |
E |
L |
|
O |
E |
N |
G |
L |
I |
S |
A |
E |
D |
N |
T |
Y |
R |
I |
A |
|
N |
S |
A |
L |
G |
I |
E |
R |
S |
B |
A |
G |
H |
D |
A |
D |
|
R |
C |
F |
O |
U |
B |
Q |
A |
M |
I |
L |
T |
A |
K |
V |
L |
-
Team members take turns running to the blackboard and circling a capital
city ( vertical or horizantllly ) until all cities have been revealed.
-
The first team to find all the hidden citles wins. ( The game has many
possibilities: Find the months, find the days, find the seasons, find the
professions, etc. )
GAMES
- A member of team a says to the team B: “ I spy something in this classroom
beginning with the letter
‘
C ‘! )
-
Team B must quess the word in five tries, otherwise it loses its point
and the other team receives it.
-
If the word is quessed within the first five tries, that team has its
turn to say: “ I spy..., “ etc.
The team with the highest score wins.
GAMES
-
Each member of team A writes a sentence ( a question ) commencing with ‘
what would you like? ‘ and each member of team B writes a sentence ( an answer )
beginningwith ‘ Well, I’ d like ...’
-
Team A’ s questions are put in a box and team B’ s answer are placed in
other box.
-
No paint are gained inthis game, but it certainly is fun pulling out at
random a question and an answer and laughing at the results.
GAMES
-
Fun and games should never be separatea!
-
An inflated ballon with a messageinside is passed from player to
playerwhile music is played.
-
When the music stops, the player holding the balloon must sit on it,
burst it, read the message, and follow the instructions.
E.g. Write your name on the blackboard, open all the windows, and
jump up and 25 times!
GAMES
-
A pupil may have the name of a famous outher or historical figure pinned
to his back.
-
He then asks members of the class vaious questions tillhe manages to
guess the name of the person.
e.g. “ Is it male or a female? É
“ Is he dead or living? 2 etc.
-
The name of one of the pupils could be used, or perhapsan animal, fruit,
or vegetable, instead of a famous person’ s name.
GAMES
-
A player from one team acts out a word ( e.g., sleepily ) or a compound (
e.g.e seasick ) or even an idiom, which he has drawn from a box.
-
The pupils from his team must guess what the actor is trying tu
conveywithin a set time limit.
-
A point is given to that team if theyguess correctly.
-
Then it is eamB’ s turn.
-
GAMES
-
An object is hidden somewhere in the classroom and one of the players
moves around the classroom looking for it.
-
When he is close, the pupils call out “ Hot! “ and if he moves away from
the hidden object, the pupils call out “ cold “.
-
This continues untill time limit set for locating the object expires.
( This
game may also take the form of a treasuerehunt on an Island that is drawn on the
blackboard. The pupils know exactlywhere the treasureis hidden, though the ‘
pirate ‘ does not. Directioms such as é gothreesteps to the left “ may be used.)
GAMES
Listen to
Simon
-
Pupils must react quickly but must not be tricked into obeying any
directions not precede by “ small says ... “
E.g.
“ Simon says stand ” ,all must obey.
“ Sit down “ howefer, must not be obeyed
- Those
who make mistakes are eliminated.
GAMES
Surprise
packet
-
A small present is wrapped in up to 30 pieces of newspaper ( depanding on
the number of pupils in the class ), and between each layer of newspaper and the
next there is a small pieceof paper with a message on it, e.g. “ Give this to
the girl with the longest hair. “
-
The girl with the longest hair receives the parcel, tears away another
layer of newspaper, and finds the next message.
-
She reads it aloud:
“
Give this to the boy who has the biggest smile. “ etc. till, at last, someone,
receives the present, which may be a pen, a pencil, an eraser, or even a packet
of sweet!
GAMES
Send It
Along
-
The teacher whispers a message to one of the pupils, who in turn whispers
it to the next pupil.
-
The message is thus sent along from pupil to pupil until it reaches thr
last person.
-
Very often the final message has nothing to do with the original.
-
The result can be very amusing!
GAMES
Think Hard
-
The teacher writes a word or sentence on the blackboard, and the pupils
are required to write as many words as possible from that word or sentence,
excluding names.
-
For example, advantage: age
gate
ant. etc.
-
The team that writes the most correct words wins.
GAMES
Funny Man
-
Devide the pupils into groups of three and give each group aclecn sheet
of paper folded twice in accordion fashion.
-
The first child draws a headand all features reqquired for the
head (
makecertain that the other pupils do not see the finished
product
of the first pupil. )
-
The second child now continues by drawing the trunk of the body,
and the third
child completes the figure by drawing the legs and
shoes. No one
has see what the others have drawn.
-
Once all three have vcomleted their contributions the
entire picture
is displayed.
-
What “ funny people “ have been created! Pupils then have
the task of
compiling a short biography of the character they have created.
GAMES
Funny
Stories
-
A clean sheet of paper is folded similar to the way it was folded for “
Funny Man “ only this time there are more folds, depending on the number of
players participating. ( It six pupils are playing in one group, there will be
five folds so that each child will have a section on which he may write his
contribution. )
-
Once again. Ýt is important that no one be allowedf to see the
contribution of any of the other pupils in his group.
-
The first pupil fills in a person’ s name and immediately conceals
it. name: ........
-
The next pupil completes the second folded section by adding
his asked: ...........
information
after the worked ‘ asked
‘. about:
..........
-
The third pupil adds his piece of information after the word ‘ about
‘. he said: ...........
-
The fourth child provides the text for ‘ she said ‘, and the last
pupil she said: .............
concludes this
short story by completing the sentence. ‘ And so they ... ‘
and so they: .........
when this
completed story is read in front of the class, laughteris
guaranteed!
Prepared by ASUMAN BÝRDAL
and OÐUZ CÝNCÝOÐLU
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